AI Insights · Timothy · July 2022
Top 5 Real-Time Strategy Apps in Turkey - Q2 2022 Performance
In the second quarter of 2022, the top 5 real-time strategy apps in Turkey showed varied performance in terms of downloads, revenue, and active users. Sensor Tower's data reveals key trends for each app.
In the second quarter of 2022, the top 5 real-time strategy apps in Turkey experienced diverse trends across weekly downloads, revenue, and active users. Here’s a closer look at the performance of these apps based on Sensor Tower data.
Clash Royale from Supercell saw a dynamic quarter. Weekly revenue peaked at around $46.8K in early May but dropped to approximately $12.4K by mid-June. Downloads fluctuated, starting at roughly 87K in late March and settling at around 51K by the end of June. Active users remained high, starting at over 8.4M and dropping to about 7.1M by the quarter's end.
Stick War: Legacy by Max Games Studios had a consistent performance. Revenue peaked at $939 in late March but saw a slight dip, ending at $495 by late June. Downloads showed a steady pattern, starting at around 42.8K and ending at approximately 48.9K. Active users saw minor fluctuations, peaking at about 144K in mid-April and ending the quarter at around 140K.
Lion Studios' Army Commander experienced a decline across all metrics. Revenue began at $170 in late March, decreasing to $67 by late June. Downloads started strong at about 114K but dropped significantly to around 16.7K by the end of the quarter. Active users followed a similar trend, starting at roughly 195K and dropping to about 84.2K.
Conquer the Tower: Takeover by GameLord 3D showed moderate performance. Revenue peaked at $99 in late May but ended at $40 by late June. Downloads started at around 7.8K and saw a peak of approximately 20.7K in late April before dropping to about 9K by the end of June. Active users showed growth early in the quarter, peaking at around 43.8K in early May but decreasing to approximately 31.5K by late June.
Age of War 2 from Max Games Studios had a relatively stable quarter. Revenue started at $99 in late March and remained fairly consistent, ending at $76 by late June. Downloads saw a steady increase, starting at around 8.3K and reaching approximately 12.7K by the end of the quarter. Active users followed an upward trend, starting at around 20.2K and ending at about 27K.
For more detailed insights, visit Sensor Tower.